The signal

Community hub & live feed

Development logs from both strike teams, studio announcements, and the best transmissions coming back from players.

Transmission Log2026-08-21

EOWW Patch 0.7.4 — Mana regeneration rebalanced

Districts with three or more Zephyr Looms were generating mana faster than the wave curve could punish. Regeneration now scales logarithmically after the second Loom, and Runewright Athenaeums grant a flat +6 instead of a percentage. Expect longer opening builds and more meaningful tower placement.

Transmission Log2026-08-14

SSU: oxygen debt now visible on the hull map

Playtesters kept losing crew to corridors they forgot they had dug. The tactical map now shades unpressurised volume in amber, and the reclaimer readout projects your deficit three cycles ahead.

Player Transmission2026-08-11

"I beat Wave 40 with only Earth towers" — @rootwarden_ann

A pure Rootwarden run using regrowth timing to block two lanes at once. Our combat lead called it "technically correct and emotionally upsetting". Clip pinned in the community archive.

Studio2026-08-04

Accelerate Game Studio grows to nineteen people

Two systems designers and a technical artist joined the SSU strike team this month. We remain fully independent and self-funded on both titles.

Player Transmission2026-07-29

"The interrogation cell changed how I play" — @vacuum_law

A long forum post on conscripting boarders rather than breaking them, and how faction reputation quietly rewrites the mid-game raid schedule. Worth the read.

Transmission Log2026-07-18

Mobile parity: EOWW now runs the full city sim on a 2021 handset

We rewrote the district simulation to tick on a fixed budget independent of frame rate. Same save, same systems, same difficulty on PC and mobile — no cut features.