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Elements of Witches & Wizards
Build the coven. Hold the lanes.
In development — Closed Arcanum test 2026
Lane defence, rebuilt as a living town
Elements of Witches & Wizards is set in the world of the elementsofwitchesandwizards.com novels. You inherit a valley, raise a coven inside it, and hold back the corruption that arrives every night — using the same resources, the same people and the same tiles for both.
Raise a coven
Lay out districts, housing, quarries and study halls across a hex-tiled valley. Contented citizens generate the ambient mana your defences drink.
Hold twelve approaches
Corruption pushes inward from the treeline on any of twelve vectors — three to five activate each night, telegraphed at dusk by the colour of the mist.
Resonate the elements
Thirty-one adjacency resonances turn two towers into a third phenomenon: scalding fog, thorn gale, glass-frost. About a third are actively bad ideas.
Pay for the night
Towers degrade as they fight. Repairs cost the same labour that builds your city, so a bad night steals the next morning.
Six structures, two jobs each
Every spire is both a weapon and a civic building. Select one to read its construction cost and its role on the line.
Fire · Sustained lane damage
Emberwick Spire
A slow-firing pyre tower that sets a burning tile beneath its target. Ideal against packed waves funnelled through hedge mazes.
Construction cost
180 Timber · 60 Ember
Tactical role
Sustained lane damage

Magic you operate, not magic you watch
The books describe magic through consequence and sensation rather than pictures. So we adapted the rules underneath: magic is relational, magic is old, magic costs the caster, and magic is frequently embarrassing.
- Elemental effects are painted onto surfaces, never floated above them — fire behaves differently on bark, sap and moss.
- Every rune is carved by a hand that had a bad angle to work at: weathered, slightly wrong, sometimes repaired badly.
- Casters visibly become their specialism over the chapters — ash under the nails, the permanent squint of an air-caller.
Read the EOWW design features
EOWWThe Alchemy of Defense: Balancing Magic in EOWW
How we adapted lane-defence mechanics into a 360-degree elemental city-building ecosystem — and the mathematics of mana regeneration versus tower degradation.
Read feature
EOWWFrom Page to Pixel: Adapting the Elements of Witches & Wizards Books
A conversation with our concept team about visualising Elemental Resonances that the novels describe only through feeling.
Read feature

