
PC · Mobile
War Storm
Hold the silo. Win the storm.
In development — Alliance battlefield prototype
A weekly alliance war over a hidden silo
War Storm is a weekly event where your alliance fights a comparable-power opponent in a dedicated battlefield. Capture and hold buildings for Battlefield Points, kill hostile units for Individual Points, and win the match to claim alliance rewards — Honor points, accelerators, resources and decoration chests. No troops are lost in the battle.
Matched, not farmed
Opponents are drawn by historical alliance battle power, so dropping power to game the queue does not work. Expect a fair, hard fight.
Up to 60 members
The A-B Task Force feature deploys 20 starters and 10 substitutes per task force — 60 players across two forces.
Two scoreboards
Battlefield Points decide the winning alliance; Individual Points decide each participant's personal reward tier.
No troop loss
Units used in War Storm are not lost. The event is pure competition for points and rewards, not attrition.
Win the battle, max your rewards
Every decision in War Storm serves one of two goals. Hold the right buildings to win the match; kill the right units to climb the individual ladder.
Battlefield Points
Decide the outcome of the battle. Earned by capturing and holding buildings, collecting Point Supply Boxes, and gathering at Oil Wells. Shown as Alliance points.
Individual Points
Decide your personal reward tier. Earned by capturing buildings (individual yield) and killing hostile units — higher-level enemies pay more.
Eight structures, one silo
The battlefield is built around a central Nuclear Silo. Every other building either feeds the war for it or sustains the troops holding it.
01 · Objective
Nuclear Silo
The hidden weapon of mass destruction at the centre of the battlefield. Capturing and holding the Silo generates the highest Battlefield Points yield per second — it is the prize the whole match is fought over.
02 · Research
Science Hub
Grants alliance-wide tech buffs for the duration of the battle. Holding it compounds the advantage of every other captured building.
03 · Intel
Info Center
Reveals enemy troop movements and garrison strength across the map. Force multipliers for commanders issuing orders.
04 · Logistics
Field Hospital I–IV
Four tiers of hospital that heal wounded units garrisoned inside. Higher tiers revive more troops, faster — critical for sustaining pressure across all three stages.
05 · Armament
Arsenal
Dispenses combat buffs and temporary gear to units that pass through. A captured Arsenal reshapes the tempo of any push.
06 · Reinforcement
Mercenary Factory
Produces mercenary units that can be dispatched without spending your own army. Holding it lets an alliance trade territory for time.
07 · Resource
Oil Wells
Dispatch troops to gather Oil Wells for steady Battlefield Points. The safest income in the match, and the most contestable.
08 · Bonus
Point Supply Boxes
Scattered when a building changes owner under certain conditions. Collect them for a burst of Battlefield Points — the map's loose change.
From sign-up to spoils
War Storm runs in six phases, from registration through three escalating battle stages to the final reward distribution.
Sign up, select your battle time, and request to fight. Up to 60 members can deploy across Task Force A and B — 20 starters and 10 substitutes each.
The system matches your alliance against a comparable-battle-power opponent. Matchmaking uses historical alliance power, so dropping power to game the queue does not work.
Both task forces lock in. Commanders review the map, assign orders, and set garrisons before the battlefield opens.
The battlefield opens for setup. Troops deploy, buildings are neutral, and no points are scored yet.
Three escalating stages. Capture and hold buildings for Battlefield Points, kill hostile units for Individual Points, and plunder captured buildings after 60 seconds.
The alliance with the most Battlefield Points wins. Individual reward tiers are locked based on each participant's Individual Points. No troops are lost in the battle.
